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You yourself made a sample file here, but with the files stored online. “playerAudio2” would not work, I tried that) (Creating another parent element with another player e.g. Javascript:void( $("#playSoundX").play() ) Īs far as i know only one can be played at the moment. Javascript:void( $("#playSound2").play() ) Javascript:void( $("#playSound1").play() ) append("]"), so you have to save the data only once and you can call them anywhere on your prototype (you will need to have a copy of the player parent element on each page you need sound though). Tip: For efficiency reasons: save the entire part with the players and the sound data within “append” function as a global variable e.g. You can achieve this by adding a player for each sound file within the “append” function: javascript:void( $('').append(" It’ll be a very long and unsightly string: Then just copy the contents of filename.txt into your audio player, like so:
PLAY SOUND JAVASCRIPT MAC
Those of us on a Mac can use this terminal command: It’s the same exact method, only instead of referencing a file on another site, you’re just including the audio data in the page itself. Live example | base64-embedded-sound.rp (123.7 KB) I was recently poking around and discovered that you can use a data URI as an audio source in html5(!!!), meaning that you can base64-encode an mp3 and then just paste it into the audio element! It got the job done, but I didn’t love it – external resources are, well, external they might take a while to load, the domain might be blocked for some reason, and your prototype just isn’t as nicely self-contained. I’d been using the method described here and referencing audio files hosted on my own site.
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Sometimes your prototype needs sounds, amirite?
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